Sacrificed everything to cast down a god and end suffering.
Escaped to Paris with a daughter that must now be cared for.
Completed the story.
Left a daughter in the care of a god, and was reborn.
Burned a forest's worth of matches to illuminate dark places.
Gave birth to a daughter, only to lose her.
Reached the doctor.
Failed to reach a child, separated by deep waters.
Spared an innocent, perhaps dooming an unborn child.
Tortured an innocent to aid an unborn child.
Operated a scanning device, and learned of a child's illness.
Activated a portal between worlds.
Drained the fear and the life from a crewmember.
Activated the alchemists' device.
Smashed lots of irreplaceable objects.
Escaped the Shadow.
Took a walk in the park.
Sent extra objects through the portal in the Alchemist's Chambers.
Travelled through the desert.
Found treasure beneath the water.
Took time to talk with an unborn child.
Found a way through the ruined cistern.
Popped the lid on some carefully stored meat.
Fired a cannon at the fortress gate.
Escaped a cage in the Arsenal without setting off a grenade.
Gazed at a reflection in the water.
Explored the inner fortress, and spoke to the doctor.
Followed the pilgrim's trail to take refuge in the fort.
Carried on with life, despite Salim's fate.
Dreamed of Paris.
Followed Salim's trail.
Left when things were getting interesting in Amnesia: Rebirth.
Awoke with fragmentary memories after the crash of the Cassandra.
Collected all the other achievements.
Resisted fear, and resisted anger.
Collected notes to fill a journal.
Kept quiet and still, and so escaped a predator's gaze.
Completed the game faster than any Frictional developer.
Found an unfinished letter from an archaeologist to his sister.
Found all the memories recorded by others.
Found all Hank's notes on the crew of the Cassandra.